Usage
Datalogue is designed to be straightforward to use. So this should be a short but important read.
Installation
There is two way to install:
Using the Godot’s AssetLib:
Search for “Datalogue” directly from the Godot Editor AssetLib tool
Press “Download”
From Github:
Go to the repository: https://github.com/BraindeadBZH/datalogue
Download the code as an archive
Decompress the archive
Copy the addons folder to your project
In both case, you need to enable the plugin in your project’s settings, in the “Plugins” tab.
Using the UI
You can access the Datalogue UI at any time by choosing the “Data” tool at the top-center of the project viewport.
The UI is split into 3 mains sections displayed in columns:
The first column is to manage your databases
The second column is to manage your database’s items
The third column is to manage your item’s data, it is split into 3 sub-sections, displayed in rows:
The first row is to manage classifications for your item
The second row is to manage numerical values for your item
The third row is to manage textual values for your items
All the sections work on the same model:
A list which display the content:
A single click to select an object from the list
A double click to edit the selected object
Three Buttons to manage the content:
The first button is to create a new object
The second button is to duplicate an object
The third button is to delete an object
(Note: be careful all modifications are definitive, there is no undo/redo)
In addition you can press the button at the top-right of the “Items” section to filter the displayed items.
Using the API
Accessing the data in your game is meant to be done using GDScript. The main entry point is a Autoload singleton Datalogue. For a detailed API reference: go to the API reference page.